tag:blogger.com,1999:blog-3656428975201272042.post6131141746345724546..comments2024-03-28T10:31:45.644-07:00Comments on Vigaroe: XCOM 2 Analysis: War of the Chosen's Fatigue MechanicsVigaroehttp://www.blogger.com/profile/02405424233776571308noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-3656428975201272042.post-66696311657762927542023-11-23T05:26:23.416-08:002023-11-23T05:26:23.416-08:00At this point I've got about 900 hours into xc...At this point I've got about 900 hours into xcom 2 and I'm JUST NOW learning how Will works :p <br />Actually a bit surprised that this was written so recently. Glad I'm not the only one still playing this game. Tom Flockhttps://www.blogger.com/profile/06423856669557860407noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-69982029263939181652022-03-05T16:03:22.521-08:002022-03-05T16:03:22.521-08:00Higher Will isn't a reliable resistance to Tir...Higher Will isn't a reliable resistance to Tiredness, no, as each pod sighting rolls Will hits separately per soldier; it's unlikely but possible for any given soldier to simply never lose Will to pod sightings in a given mission, regardless of how low their Will might be, and conversely a squad's highest-Will soldier could be getting hit for the maximum penalty every time, resulting in a the low-Will soldier staying fresh and the high-Will soldier being Tired. <br /><br />That said, I have always wondered how the game rounds the Will drain cap, and in particular have had suspicions that it rounds such that soldiers can tip over into Tired within one mission even if no other Will-hitting events happen. I've never tracked closely enough to be sure (It's possible I'm just overlooking stuff like sending a soldier out while missing 1-2 Will and that's why they get Tired in one mission), but it certainly feels like I get a lot of cases of fresh soldiers ending up Tired even in missions where no other Will hits could happen in, which the cap should prevent if it rounds the other way.<br /><br />And that Noble Cause testing is intriguing! I'll be testing it myself and updating this page appropriately as soon as I can.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-48162422046764457802022-03-05T08:35:27.804-08:002022-03-05T08:35:27.804-08:00.......I meant Noble Cause.............I meant Noble Cause......3dedmhttps://www.blogger.com/profile/11945408098508229133noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-79107236912300332772022-03-05T08:24:03.068-08:002022-03-05T08:24:03.068-08:00In my experience a higher Will stat does not neces...In my experience a higher Will stat does not necessarily mean that that particular soldier is more resistant to getting Tired. As a particularly extreme example, I completed a long mission (Blacksite) with all fresh soldiers, 5 of them having normal, unboosted Will and 1 with a Superior Focus bringing them up to 64. Naturally, that soldier was the only one out of the squad that became Tired. Doing some more testing, I believe I found out why: The enemy-spotted-Will-drain-cap of 33% does actually work, and, due to how the game rounds this, a Will stat of 64 is actually a bad value to have. More generally, if you want to ensure your fresh soldier doesn't get tired after a mission, you want a Will stat that is either divisible by 3 or divisible by 3 minus 1. With the above example, that would be 62, 63, 65, 66, etc. (Obviously assuming a true flawless, single-segment mission, so no Mind Control, Spectre nonsense, Chosen Base Assault, or any other Will drains that aren't "normal oh-god-what-am-I-even-looking-at")<br />A disproportionately high amount of my soldiers have a Will stat of 45 for some reason and they consistently end up with 31/45 after a flawless mission, no matter how many enemies were present.<br /><br />On a different but still related note, it seems the "Greater Resolve" Resistance Order/Continent Bonus DOES actually affect Tired duration. I doubled its strength from 20 to 40% in the ini file because I too assumed it to be kinda crap and not do anything and wanted to see if I could at least tell the difference in non-Tired Will regeneration. As it turns out, after the next mission the soldiers who got Tired only became Tired for 6 or 7 days even though their Will was somewhere around 20/45, i.e. they actually should've been Tired for ~11 days. Of course, now I'll have to change the value back to 20% because that's kind of ridiculous.<br /><br />Sorry for the incoherent wall of text.3dedmhttps://www.blogger.com/profile/11945408098508229133noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-18667741527299928462021-06-22T18:52:36.393-07:002021-06-22T18:52:36.393-07:00I've had a run freak out, refuse to spawn Lost...I've had a run freak out, refuse to spawn Lost And Abandoned, and refuse to advance because it was wanting to force me into this non-existent mission. Only once, but it's not just you. (Also I've only done Lost And Abandoned runs a handful of times)<br /><br />Yeah, I tend to try to avoid using promoted guys much before my first Retaliation mission so I can hopefully deploy a full squad with no Rookies. The difference between a Rookie and a Squaddie is pretty big. Though part of why is that if you have Lost And Abandoned off the Chosen first jump you in the first Retaliation mission; a Lost And Abandoned run should probably prioritize preserving non-Rookies for Lost And Abandoned, instead.<br /><br />And yeah, Medical Protocol is a pretty noticeable skill to be missing, after getting used to having it really early and consistently in the base game. At this point I don't worry too much about heals and just accept that I occasionally lose a soldier or two in the first couple of months, but it really threw me to spend so long with Specialists still at Squaddie, in my first couple runs.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-18310220585797184292021-06-21T17:43:20.359-07:002021-06-21T17:43:20.359-07:00Having just won my first Rookie Vanilla XCOM 2 run...Having just won my first Rookie Vanilla XCOM 2 run, I'm now going through WOTC on Veteran difficulty. I actually ended up starting a new WOTC campaign twice; the first time I enabled the tutorial just so I can get Jane Kelly whom I got killed on the second mission of the first campaign, but I got a weird bug in the campaign bugged out and just plain refused to give me the Lost and Abandoned mission (I even backtracked to early campaign and it still bugged out). So I restarted again without the tutorial and I got the Lost and Abandoned mission properly, and I'm now near the end of the second month on that campaign.<br /><br />The Fatigue system is the most readily apparent overhaul and radically changes the gameplay experience. In my first attempt (the bugged campaign) I ended up doing the first retaliation mission with a Squaddie Specialist and three Rookies, I _barely_ won it thanks to the Resistance actually putting up a fight (and providing nice convenient targets for the enemy), and I still lost one of them Rooks. The second time around, I leveraged the GTS _heavily_ and religiously had Rookies training there for the first month and a half or so just to make sure I have balanced squads and also to avoid having to send out a team of Rookies. It makes the GTS even more relevant in the early game, for the training capabilities and not just the squad size bonuses.<br /><br />I've also been caught out a couple of times during a mission where one of the soldiers took a hit, and then realized that my Squaddie Specialist didn't even have Medical Protocol. I have a habit of bringing at least one Specialist with a medkit anyway, but besides the free medkit charge, not having it means either one or both the healer and the healee _have to move_ (unless they were already standing within two tiles of each other). That has significant implications on the action economy, especially early-game where getting hit is both more likely and also much more of a big deal. I suddenly appreciated how powerful that particular skill is, considering it's available at Corporal.<br /><br />Speaking of Specialists, I also ended up sidelining one of them to farm Promotions from Covert Ops just to get the squad size bonuses ASAP. So even if I did have a high-level soldier, I still couldn't use her as often as I wanted to anyway.Carlos M.https://www.blogger.com/profile/00724030488394241024noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-27035137550117491932020-05-20T15:03:08.466-07:002020-05-20T15:03:08.466-07:00Glad to be appreciated. I try.Glad to be appreciated. I try.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-40199371631165978532020-05-19T21:10:54.146-07:002020-05-19T21:10:54.146-07:00Also have I mentioned you're the best game ana...Also have I mentioned you're the best game analyst / blogger I've ever seen and hands down better than the avg game wiki or "pro YouTuber" combined. Anonymoushttps://www.blogger.com/profile/11907270241972134819noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-49885109491405780972020-05-19T21:08:32.893-07:002020-05-19T21:08:32.893-07:00This is why my play style differs so much from A, ...This is why my play style differs so much from A, B & C squads having started xcom with wotc. <br /><br />Every mission is two senior officers (only colonels if extra hard), 2 mid rank and 2 lowbies. Midrank can be swapped with spark or psi<br /><br />No psi is ever field ready until inspire, and ideally solaceAnonymoushttps://www.blogger.com/profile/11907270241972134819noreply@blogger.com