tag:blogger.com,1999:blog-3656428975201272042.post715134913669325601..comments2024-03-28T10:31:45.644-07:00Comments on Vigaroe: XCOM 2 Equipment Analysis: Other Secondary WeaponsVigaroehttp://www.blogger.com/profile/02405424233776571308noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3656428975201272042.post-50051533522710230542021-04-08T13:34:39.373-07:002021-04-08T13:34:39.373-07:00At this point, I suspect the answer pretty consist...At this point, I suspect the answer pretty consistently boils down to 'the team rushed lots of elements out'. So yeah probably secondary weapons were still intended to be defining on later classes, but whoops everything was rushed so that applied inconsistently. (Aside the Specialist and Psi Operative, but I agree with your summaries: the Psi Operative was fundamentally designed to be different, and the Specialist got hit by secondary factors like Bluescreen Rounds existing and Hacking being less common than possibly was originally envisioned) The SPARK straight-up has its Repair ability claim BIT tier boosts the healing, even though it doesn't, as a straightforward example of 'probably this was planned, but it didn't get implemented before release due to rushing'.<br /><br />Glad you enjoy the posts.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-31377658128021000962021-04-08T06:39:59.032-07:002021-04-08T06:39:59.032-07:00I've been thinking over how you said how secon...I've been thinking over how you said how secondary weapons being a core part of a class seemed to be established but then fell away for many classes, & after thinking it over, I mostly agree that is what happened, but I do think the designers actually did try to make the secondary weapon defining for most of the classes, but things slipped away on them for various reason.<br /><br />For the specialist, remote hacking, aid protocol, kinda medical protocol, combat protocol, sorta scanning protocol, indirectly haywire protocol, & capacitor discharge are boosted or tied to the Gremlin & on the surface that is a lot, but the game is pretty hostile to combat & haywire protocol existing because of how late robots show up, the existence of bluescreen rounds, & haywire protocol being a chance to work on the most dangerous enemies of the game means it is rarely worth using. Scanning protocol could be better if it's uses scaled more aggressively & there were more hidden enemies. Capacitor discharge has to compete with revive in the base game, which is not a good position to be in. The hack boost could matter more if skull mining was not locked at a 70% chance & all missions had stuff to hack on for effects more, unlike now where only like half the missions have a hackable objective.<br />I think the Gremlin not being very important to the specialist wasn't the intention but something that happened because of the context the specialist was placed in.<br /><br />The skirmisher has 4 skills that care about the Ripjack (Justice, Wrath, Retribution, & reckoning), which isn't a lot, but in comparison, the Grenadier is likely to only be able to use their secondary weapon 3 times per mission (4 if you count a heavy weapon as using their grenade skillset as well). Grenades just are a lot more influential per use than the ripjack.<br /><br />I'm pretty sure the designers were angling for the Templar to sorta have 2 "secondary weapons", namely their autopistol so they can help fight lost & also all of their wizard abilities that require them to use their focus on. It's just, the wizard abilities aren't good or worth it, so that angle fell by the wayside.<br /><br />The reaper definitely underwent some major changes while being worked on. The reaper class that was sent out in WotC was 100% not what they fully started with as an idea.<br /><br />I think that functionally, the WotC classes originally were aiming to have the ripjack/focus level magic/something different for the reaper in a slightly greater focus, but WotC being rushed caused them to go from fine tuning things so it worked out more evenly to making classes that were fun to play with & then shipping them out when the project became due.<br /><br />Psi-op I feel was designed on very different principles than the other core classes (mostly for the worse) & I have no guess or idea about what happened with the SPARK.<br /><br />Anyway, still love your blog posts.<br />-LCAnonymoushttps://www.blogger.com/profile/07711411607835890693noreply@blogger.com