tag:blogger.com,1999:blog-3656428975201272042.post2380524889438921146..comments2024-03-28T10:31:45.644-07:00Comments on Vigaroe: XCOM 2 Alien Analysis: ChryssalidVigaroehttp://www.blogger.com/profile/02405424233776571308noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-3656428975201272042.post-91771756477214749312023-09-19T14:04:46.935-07:002023-09-19T14:04:46.935-07:00Updated the post appropriately, thank you.Updated the post appropriately, thank you.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-48591203081989517962023-09-19T12:34:43.756-07:002023-09-19T12:34:43.756-07:00Also i tested the rookie stats by spawning chryssa...Also i tested the rookie stats by spawning chryssalids on my team on gatecrasher. The neonates have 4HP like on normal.EnderiumSmithhttps://www.blogger.com/profile/12065521138933403839noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-6198097030558392912023-09-18T20:53:55.765-07:002023-09-18T20:53:55.765-07:00Oh neat. I'd seen Gatekeepers being immune to ...Oh neat. I'd seen Gatekeepers being immune to Chryssalid Poison in one of the TLP Challenges, but hadn't been willing to assume it was truly representative given the Challenges are willing to have nonstandard behavior they don't even explicitly spell out. (One Chellenge gives you a pile of Berserkers and sets you up against Mind Control-capable enemies, and when your Berserkers get Mind Controlled they proceed to berserk and keep attacking your enemies, which is NOT a regular mechanic) Time to update the post!Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-63140735705741736602023-09-18T18:04:51.963-07:002023-09-18T18:04:51.963-07:00I can confirm that if a chosen is killed by a mind...I can confirm that if a chosen is killed by a mind controlled chryssalid it does NOT leave a cocoon but it does take damage from the poison. <br />I also tested the gatekeeper by spawning units via console commands and its completely immune to chryssalid poison. Which with its 150%(!) life leech makes gatekeepers immune to chryssalids.EnderiumSmithhttps://www.blogger.com/profile/12065521138933403839noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-26205143805457606302021-07-18T13:35:25.070-07:002021-07-18T13:35:25.070-07:00While I do suspect Half-Life 2 was a strong influe...While I do suspect Half-Life 2 was a strong influence on XCOM 2's direction -there's a lot of parallels when you look at the bigger picture, up to and including things like 'you fend off the alien invasion in Game 1, but then the sequel has humanity subjugated anyway', and then Chimera Squad gave us City 31, which is rather similar to Half-Life 2 having City 17- it's not until War of the Chosen adds the xenoform biome and the Lost that there's any suggestion that the wilderness outside ADVENT cities might be more dangerous. Mostly the dialogue, Rumors, and so on, indicate that much of Earth is a pretty empty place -Shen commenting on the mysterious disappearance of cows, for example, or the assorted Rumor images and descriptions that collectively paint a picture of large amounts of abandoned infrastructure and whatnot just... lying around, rusting or rotting. There's nothing equivalent to Half-Life 2 littering the sewers with ceiling monsters, or any of the other dangerous aliens littering Half-Life 2's landscape that are indicated to be just wild animals.<br /><br />The Lost are immune to Poison, and thus by extension immune to Chryssalid Poison, yes. That particular implication is a bit murky, though, as XCOM 2 rolls together regular Poison and Chryssalid Poison for immunity purposes; aside Medikit-based immunity in particular only providing partial protection against Chryssalid Poison, everything that is immune to either is immune to both. It's possible that in 'reality' Lost are supposed to be susceptible to Chryssalids -though I wouldn't actually be surprised if later games confirm the immunity as an in-universe thing, simply because it's an elegant way for the worldbuilding to avoid 'one Chryssalid wanders into an Old World city, and a couple months later the entire city is a Chryssalid hive teeming with thousands of Chryssalids without anyone noticing until it's way too late'.<br /><br />Keep in mind that the Tactical Legacy Pack indicates there's some obscene number of Chryssalids lurking in Earth's oceans, just apparently willing to leave us alone if nobody riles them up with a jury-rigged radio hijacking ADVENT psionic transmitters. The series has given itself the perfect excuse to have Chryssalids exist, be impossible to reasonably eradicate, not be immediately and continuously dangerous, yet still able to be pulled into focus if the plot wants; no need to speculate about Chryssalid dormancy to explain their presence in Chimera Squad.Ghoul Kinghttps://www.blogger.com/profile/15165232279081041131noreply@blogger.comtag:blogger.com,1999:blog-3656428975201272042.post-22106091445258568442021-07-18T04:53:23.769-07:002021-07-18T04:53:23.769-07:00Regarding the Psi Gate mission, I've always as...Regarding the Psi Gate mission, I've always assumed the developers were thinking of Half-Life 2 and its antlions. There's an implication that large parts of the Earth's surface are dangerous wastelands infested with alien flora and fauna, and the human population is kept safe in the few remaining urban environments, albeit that the ADVENT cities look a lot slicker than City 17.<br /><br />Of course the resistance is often seen operating in the wild, so perhaps the outside world isn't as dangerous as ADVENT propaganda makes out and a lot of it is just scaremongering. Left to their own devices Chryssalids would quickly outstrip their source of new infect-ees and presumably die of old age, or run out of calories. Do they even eat?<br /><br />The Lost complicates this because from what I remember Chryssalids can't infect them, so presumably they have no food source in the derelict cities - except as you point out Lost and Abandoned shows the Reapers cooking a Chryssalid. Perhaps from a narrative point of view it was a way of telling the player that Chryssalids were yesterday's news, and there was now a much bigger threat.<br /><br />On the other hand they appear in Chimera Squad, so perhaps they can survive in a dormant state for several years. Who knows.Ashley Pomeroyhttps://www.blogger.com/profile/09466311744358782337noreply@blogger.com