Supporting My Work
If you think my work on this site deserves support, there's currently two primary options;
My Patreon, if you're interested in more long-term support. It's pretty barebones so far, but it exists and functions, and it is my hope to make it, in the long haul, my primary way of supporting myself.
My Ko-Fi, if you just want to express your appreciation immediately, no longer-term commitment. Every bit absolutely helps, and for whatever reason it's by far more popular a way to express appreciation.
That's all, for the moment.
I always appreciate comments, too, including on older posts.
Feel free to offer suggestions for Patreon reward tiers; there's currently only the one because I'm honestly not sure what I can offer that my audience might actually want. (And that I can expect to live up to the promise of)
With extra thanks to Michael Stevens, The Chronomancer, Helen Yu, Ward Perkins, q210, R. James Gauvreau, Flying Soda, Campbell's RedCap, Simon Buchan, and RamsesZwei for their pledges.
If you've ever wondered why I don't have more monetization, the answer is that I honestly don't know what else to do; Vigaroe doesn't really map to other internet success stories I'm familiar with. I don't say things that people would love to have on a T-shirt. I can't collect these posts into a physical book to be sold to people. Etc.
I could run ads or put things behind a paywall, but I hate those on principle, and even if I were willing to compromise on these principles the evidence is that both strategies are continuously getting less successful anyway.
And I'm not really sure what my audience might want/appreciate in the first place, honestly.
So that's all why the financial end of things remains so barebones; I'd honestly like to be able to offer more than what I currently have. I just don't have ideas... not acceptable ideas, anyway. I do hope to someday change that. Indeed, my long-term goal has always been to support myself off my work on this site: in spite of this being a site focused on video games, my needs are honestly pretty modest (I very much dislike the industry's focus on using extremely expensive computers to make games that in turn require extremely expensive computers to play at all), so this seems a realistic scenario if I can ever manage the 'convincing a decent number of people that the site is worth throwing a handful of bucks each month' part.
Comments
Post a Comment