King's Bounty: The Legend

A completed analysis of various aspects of the gameplay of King's Bounty: The Legend.

In order;

Units

Humans. Also includes an overview of various broad mechanical details pertinent to units such as how Morale works and the details of critical hit mechanics.

Dwarves.

Elves.

Orcs.

Demons.

Undead.

Neutral Animals.

Neutral Sapients.

Extra: Gremlins.

Magic

Chaos. Also includes an overview of basic Spell mechanics, such as how Intellect actually works.

Order.

Distortion.

Rage

Zerock. Also includes an overview of basic Rage mechanics, such as maximum Spirit of Rage level.

Sleem.

Lina.

Reaper.

Skills

Might. Also includes a basic overview of some broad aspects of Skills, such as Skill Rune costs.

Mind.

Magic.

Other

Bosses. The Legend's four Bosses, which are their own category of entity that plays by its own rules. Including denying you Rage.

Companions. AKA 'wives'. I don't go into detail about children; there's other sites if you want to mess with that largely-useless part of the system.

Turn Order and Damage Types. A complete listing of the Initiative+Speed tier of every unit (Though I leave out Level, and that factors into turn order too), plus a visual representation of how units are distributed as far as damage type access goes. The short version is: they're almost all Physical.

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