Let's Play X-COM Enforcer Mission 8
In which I discover that jump height upgrades are actually necessary fairly quickly for optional stuff, and immediately max it out after I actually needed it. I'd honestly thought jump upgrades were some weird convenience feature!
The mission itself isn't anything particularly new. More destructible terrain than usual, but no new weapons or enemies or anything. I like it, don't get me wrong, but there's not a lot to say.
So let's talk about why LP Enforcer instead!
The short version: it's actually a pretty good game!
Yes, it's pretty much irreconcilable with X-COM canon. The idea that a rando scientist could make a lone robot able to routinely mow down dozens of aliens in the course of five-minute missions where teams of X-COM scientists reverse-engineering alien technology still results in teams of human soldiers having tense, dangerous missions against as few as half a dozen aliens at a time is just obviously ridiculous on a worldbuilding level. You can't take them both seriously at the same time.
And yes, it's got plenty of flaws, such as how painfully awful the Flamethrower is, the existence of The Worst Mission Of The Game, and issues with some of the maps not being very clear.
But it's still a fairly fun game, it's a different stab at the shooter genre on a number of levels, and it's little-known to boot.
Plus I felt like playing it again anyway, and I'm trying to get more consistent at actually putting content on the site, so there you go.