Warriors of the North Companion Analysis

You level your Valkyries (Increasing their passive bonuses and improving the effectiveness of their activated out-of-battle skills) first by gifting them Items of a type they 'prefer' ('Preference' makes it sound like you can give them other Items for a lesser boost or something, but no, you just have to give them their 'preferred' Item type{s}) until they stop accepting them. You need 1/2/4 gifts for Levels 2/3/4. Once they're Level 4, if you talk to them they'll have a new dialogue option (They're all something to the effect of 'what's bothering you, Valkyrie?') which will generate a Quest that, upon completion, brings them to their max level of 5.

Note that they don't care about the Item's Level. Ideally you'll gift them low Level Items, and save the higher Level ones for Artifactor smashing. This is especially relevant if you're actually pursuing the Crystal Collector Medal, though it comes with the caveat that no Valkyrie cares about Helmets/Hats so you can feel free to smash those the instant you have the relevant ranks in Artifactor. Same with Clothes, though this doesn't crop up often in Warriors of the North -there's just not that many Items of the Clothing category, and they're somewhat biased to the late game to boot.

Each Valkyrie has a passive bonus they provide, with whichever Valkyrie is considered to be the 'head' Valkyrie having a bigger bonus than if they're not in front. When you have only one Valkyrie, she is the head one, naturally. Each Valkyrie also grants you one new Rage move, as covered in Rage, and additionally has an activatable out-of-battle skill you can use every so-and-so many battles, which normally provide a benefit in the next battle. You can only have one such skill activated at a time, and this includes that if you use Gudrida's Furious Revenge and then let the Rage drain away entirely you still can't use another Valkyrie's skill until you get through a battle.

Also note that their battle cooldown rates all advance even with Keeper fights. This is unusual; Items that eg have Morale that rots per battle won't advance their 'clock' off of doing a Keeper fight, but the Valkyries will. This can occasionally be useful if you want to fiddle with the timing of Item shenanigans and Valkyrie shenanigans. Mostly it means you shouldn't blithely upgrade a bunch of items back-to-back while ignoring your Valkyrie.


Christa the Stunning
Passive: Overworld lootables provide more gold.
Head: +8%/+13%/+17%/+22%/+25%
Back: +2%/+3%/+4%/+5%/+6%
Gear preference: Regalia.
Max level Quest: You'll have to give her 1 million Gold. That's... it.

Active
Rite of Grief
20 battle cooldown
In the next battle, the player gets a percentage of the Gold value of any units they lose. (10% at Level 1, 15% at Level 2, 25% at Level 3, 50% at Level 4, 75% at Level 5)

Rage Skill: Christa's Gift.

Interestingly, the internal files designate Christa as the fifth Valkyrie, even though she's the first one you encounter in the game.

Unless you're really lucky, the bigger obstacle to getting Christa to max level isn't going to be the exorbitant Gold cost, but the overall rarity of Regalia, especially low-Level/disposable Regalia. Every time I've run through Warriors of the North, a million gold was a noticeable chunk of change but not breathtaking by the time I'd found enough Regalia I was willing to part with.

Christa is ideally made Head Valkyrie when you're running around scooping up stuff without fighting, and then put in back when you're going in for combat; she doesn't affect the rewards from chests in battle. On the other hand, that micromanagement gets tedious, so personally I mostly don't bother. I tend to just keep her in front up until I've maxed Fat Cat, and whenever I stop keeping her in front I don't bother to pull her out for out-of-combat chests even though that would be optimal. It's... one of the more ill-thought-out elements of the Valkyrie system, unfortunately.

Also note that her gold boost stacks additively with Excavator on Pirates, Sea Wolves, and Pirate Ghosts. (ie at Level 5 with her in front and an Excavator in your army, you get +35% gold from overworld lootables)

Christa demanding Regalia to level her is honestly rather frustrating. She's the single most difficult Valkyrie to level up, period: I've done 3 runs that got far enough to assemble the full set of Valkyrie, and in all three she was by far the last Valkyrie I got to Level 5. The fact is, Regalia aren't very common, low-Level Regalia are especially unusual, and the whole situation is compounded by how Regalia are fairly versatile and even the 'bad' Regalia are usually something you could justify using over other Regalia depending on the situation. I usually end up having to donate Level 3 Regalia that aren't even all that bad to get her to max Level at all, let alone in an even vaguely timely manner, which is unusual: Hilda is the only other Valkyrie where I ever donate anything above Level 2, and it doesn't happen nearly as often as with Christa! And even with this flexibility, Christa still ends up not hitting Level 5 until partway into the late game, never mind that she's the first Valkyrie!

I really wish Christa had been swapped with Mista as far as Item demands goes, because the current dynamic is fairly ridiculous.

I've already been over how fairly incredible Christa's Gift is in the early game, so in that regard it's quite appreciated that Christa comes first.

Character-wise, Christa doesn't have much of one. This is a bit of an issue in general with the Valkyries; ironically, the fact that they're tied into the main plot tends to lead to them being especially perfunctory in their handling, instead of them engaging significantly with the core plot in a way prior Companions would've been a huge pain to do for limited payoff. Christa is narratively defined more by being the first Valkyrie than by any internal character traits, with her personal character being limited to basically 'she likes pretty things and money, with the latter possibly just being an extension of the former'.

I also cringe a little at the fact that you get explicitly told 'the Stunning' is in part a reference to her 'stunning beauty'. It could certainly be worse, but overall the Valkyrie get more focus on their beauty and whatnot than on being warriors serving literal gods who take the worthy dead to Valhalla and so on. That's broadly in line with prior Companions, but prior Companions weren't warriors sent by divinities to aid the player character in fighting against elemental evil. They were people your character took an interest in and convinced to join them on their journey for internal reasons. Emphasizing how attractive they were in part served to provide a reason why this or that particular character caught the player character's eye while so many other NPCs have no chance of joining you on your journey. In the Valkyries' case, it just feels gratuitous.


Gudrida the Fierce
Passive: Max Rage increase.
Head: +4/8/16/24/28
Back: +1/2/4/6/7
Gear preference: Gloves, Belts, and Boots.
Max Level Quest: 10 Orc battlegroups spawn across Nordlig, Vestlig, and Fastland. You must destroy them all to complete the Quest. There's 3 per island, all restricted to the main island, with the exception that Nordlig has a fourth occupying its lighthouse's island. Note that this Quest can't be triggered until you've reached Greenwort.

Active
Furious Revenge
7 battle cooldown
Immediately grants the player Rage. (The value is 5/10/15/20 Rage added for Levels 1/2/3/4, whereas at Level 5 it fills your Rage to full)

Rage Skill: Gudrida's Rage.

I'm going with 'Furious Revenge' for her out-of-battle Skill, even though the dialogue refers to it as Gudrida's Rage. Gudrida's Rage makes more sense, but then I'd be talking about how Gudrida gives Gudrida's Rage and also Gudrida's Rage.

Gudrida's Item requirements aren't particularly difficult to meet overall. While Gloves, Belts, and Boots are individually not particularly common categories, collectively they show up fairly regularly and they all three include really junk-y options like '+1 Defense and nothing else' that are easily replaced with actually-decent Items. She won't jump straight to Level 4 when you first get her, but she might hit Level 3, depending on your luck.

It's annoying her Level 5 Quest can't be triggered until you've reached Darion, particularly since I'm pretty sure the only reason this was done was because the idea behind the Quest is that while you were gone the Viking lands were invaded, rather than because of any game balancing feature or anything. The Viking in particular can easily reach such huge amounts of Rage and Rage requirements that her Level 4 Rage gift ends up well below what you need/what she'd give you at Level 5 even though you're not very far into the game, but this can happen to any class, such as if you luck into the Rage Set early on. (Which I've done, so this isn't a pure hypothetical!) So she can be by far the most dramatic a jump in utility going to Level 5, and then there's a plot-lock preventing you from actually taking her there for potentially dozens of battles.

Gudrida tends to be my default head Valkyrie, especially once I've gotten far enough to start having ranks in Bloodlust. Her boost is useful no matter what kind of army you're fielding, no matter what kind of army you're facing (Aside Bosses, of course; make sure to swap her out before you fight a Boss), and no matter what class you're playing, and swapping her around doesn't create any weird annoying problems for you like with Hilda.

Gudrida's Rage is, of course, a fantastic Rage skill, and it's honestly quite frustrating how you have to clear out a good chunk of the island she's on to get her to join you. Ninjaing your way to her location doesn't help if you haven't killed all the Heroes. I tend to feel that it's one of four low points in how the early game is designed, with the other three being the Giant Undead Spider, the extremely limited number of enemies to fight on the first island before being thrown into an unavoidable and challenging fight, and lastly the choice to not let you build Rage experience prior to meeting Christa. Of those four... it's probably the least problematic. Annoying, but if eg a fan-patch was only willing to fix two of these issues the Giant Undead Spider and the overly-tiny pool of enemies on the first island would be my first choices by far.

Character-wise, Gudrida is thankfully a bit better-defined than Christa is. She's an angry furious warrior of anger and furiousness who angrily beats enemies to death with her anger. It could use more nuance, but it's something focused on her nature as a warrior, and if you talk to her she has dialogue a bit more focused on how you shouldn't be a wimp and whatnot so it's not like there's nothing else to her. And really, her limited character mostly comes back to the game not having the Valkyrie engage with the main plot much.


Hilda the Warrior
Passive: Boosts Leadership.
Head: +200/500/700/900/1000
Back: +50/125/175/225/275
Gear preference: Weapons.
Max Level Quest: On Merlassar, a fight with a dragon Hero spawns in a building. You must defeat them.

Active
Banner of Valhalla
15 battle cooldown
In the next battle, the player's forces gain Initiative, as well as Speed at higher levels, and also Persistence of Mind at level 5. The first level provides 1 Initiative, and then all later levels upgrade it to 1 Initiative and 1 Speed, with Level 5 additionally adding Persistence of Mind. Beasts don't get Persistence of Mind, but otherwise get the full benefits.

Rage Skill: Hilda's Arrows.

Note that it's mechanically possible to find Hilda before Gudrida, but she won't actually join you until after Gudrida has joined you. No real reason given. It's a bit annoying because it's not that hard to ninja your way to Hilda, whereas it's actually both fairly difficult to ninja to Gudrida and more importantly she demands you kill 3 local Heroes before she'll join you. Which means you really need an actual minimum amount of strength to acquire Gudrida. It's all sort of arbitrary, and I can only hope the underlying reason was something understandable like 'it crashed the game if the player got Hilda first and we couldn't figure out how to do away with that bug so we gave up and just said you can't' rather than 'because we decided you'd get them in this particular order, shut up'.

It's also worth pointing out that playing Ice and Fire lets you get Hilda to Level 5 much earlier than in the base game. In the base game, you won't get a chart to Merlassar until you're something like 2/3rds of the way through the game. In Ice and Fire, you can get it when you're less than a third of the way into the game. This isn't tremendously huge, but it can occasionally allow you to make a fight more manageable if a key problem for you is something Persistence of Mind will block. (eg Evil Beholder's mind controlling one of your units)

Hilda's Leadership boost is fairly annoying. If you like having her as head Valkyrie, then you'll have to figure out how to offload the above-Leadership troops in any situation you're considering swapping her out for a different Valkyrie for a fight. If you don't want to deal with all that nonsense, you end up just leaving her in back all the time. The boosts aren't even all that significant relative to what your Leadership is likely to be relative to her level at any given point, so it's not like it's a way to help you push past some single particularly tough encounter.

Hilda demanding Weapons is also a bit awkward, though not nearly so bad as Christa wanting Regalia. While low-Level Weapons are a bit rare -make sure you do the tutorial! It gives a guaranteed Training Axe! And Runes!- and out-and-out junk Weapons are uncommon, there's enough Level 2-3 Weapons that are strictly inferior to other Weapons that it's not like it's an opportunity cost to give them up. It's just a little annoying how it costs you more Magic Crystals than if you had a healthy supply of Level 1 junk to donate. Slightly more bothersome is how slowly she'll tend to level -she's not as bad as Christa is about taking until late in the game to hit max level, but it still contributes to her Leadership boosts being pretty irrelevant. If you've gotten her to Level 5, your Leadership is probably already somewhere over 10,000, where even putting her in front for 1,000 Leadership is kind of whatever.

Banner of Valhalla is generically useful, which actually makes it pretty hard to find a clearly good time to use it. I mostly just use it whenever its ready to advance the Favorite of the Valkyrie Medal.

Hilda's Arrows is junk, and the fact that it's junk is actually a contributing factor in it being annoying that you have to acquire Gudrida first. If you could ninja your way to Hilda directly, Hilda's Arrows would have a noticeably larger number of battles in which its damage was meaningfully relevant where the battles themselves were challenging enough to care. It's especially frustrating that Gudrida's Rage starts out so much stronger than Hilda's Arrows, as it means even if you grab Gudrida and then ninja to Hilda directly with no fights in between it's still the case that you'll have extremely narrow circumstances in which Hilda's Arrows is worth using. At their base values, hitting two units with Gudrida's Rage is just better than Hilda's Arrows hitting its full 3 enemies, and Gudrida's Rage can initially be spammed turn in and turn out!

If Hilda were swapped with Christa, Hilda's Arrows would still end up junk in the long haul, but you'd get to enjoy it for a respectable chunk of the early game, and having it placed earlier would also mean you'd have time to level it up so it's more competitive with other skills before they show up, so it would stay competitive for even longer.

Alas.

Character-wise, Hilda... exists? I really couldn't put a name to her characterization. I'm pretty sure the developers were just as hazy as I am on what Hilda is really about, too. She's named 'the warrior', when, you know, they're all warriors. That does not speak to a strong, distinct concept.


Regina the Stone
Passive: Boosts the Attack of Level 5 units. (Minus Necrox, but also affecting Royal Thorns even though they're Level 4)
Head: +4/+8/+12/+16/+20
Back: +1/+2/+3/+4/+5
Gear preference: Armor and Shields.
Max Level Quest: You have to sacrifice 10 units to Regina in total. They can be (almost) any Level 5 unit except for Bone Dragons, but they must be a Level 5 unit. You can do this in steps.

Active
Tribute to Weakness
15 battle cooldown
A number of stacks that are below Level 4 will have their casualties undone after the battle. (This won't allow a fight to count for Grand Strategian's purposes, note) This is 1 stack at Levels 1-2, 2 stacks at Levels 3-4, and 3 stacks at Level 5.

Rage Skill: Regina's Messenger.

Annoyingly, her max level Quest doesn't seem to have been updated for Ice and Fire, as she won't accept Tirexes, and I suspect this extends to not accepting the other Level 5 units added by Ice and Fire, though I haven't specifically tested the other cases.

Also note that her Attack boost doesn't apply to Level 5 units that can only occur as summons, like Phoenix.

Note that Clothing (The Item type that used to be Dresses in Armored Princess) doesn't count as Armor for Regina's gift purposes.

Her active Skill gets translated as 'Trembling Hammer' in the dialogue box, but Tribute to Weakness is what gets listed when you hover over her and that makes way more sense, so it's what I'm listing. I wouldn't be surprised if this is some Russian pun or something causing the inconsistency... it's also somewhat inconsistent. Usually it will completely undo casualties from the affected units, but sometimes it will undo merely the majority of the casualties. This seems to be a bug, because in terms of internal mechanics it applies a resurrection effect with one hundred million Health being added, which really ought to always undo all casualties on everything.

Armor and Shields is one of the easier Item requirements to meet, as you get a fair few low-Level Shields that are A: complete junk and B: directly inferior to other Shields, and while low-Level junk Armor is a bit rarer Armor still has a tendency toward 'and now you've found an Armor that's 100% superior to this one and will never again care about the inferior one'. Between these points and how they aren't particularly rare Item types, it's possible -not probable, but reasonably possible- that you'll be able to get her to Level 4 the very instant she's joined up.

One thing that's a bit frustrating is that Regina's passive bonus and her active effect encourage completely different army types. This is offset some by the fact that her passive boost isn't even that useful -Level 5 units all have innately high enough attack that between their innate value and your Hero's value there's plenty of times they'll have the maximum damage bonus anyway- but it's still a frustrating and somewhat inexplicable bit of her design. It doesn't really help that Companions in prior games encouraging you to specialize in specific unit types made game design sense but a Valkyrie doing so does not; in prior games, you got to customize yourself in part via your Companion choice. In Warriors of the North, they're unavoidable always-on boosts, and so just distort your incentives.

Tribute to Weakness is one of the more useful Valkyrie overland skills for helping you push through a battlegroup that's supposed to be too large to really be worth taking on. Just bring along low-level stacks of some kind, have them handle your tanking needs, and watch them bounce back to full afterward. Having a couple of low-level unit types you keep in a convenient castle to swap them in, or maybe in Reserves if you're fine with not being able to use your Reserves slots for other things, can be worth considering. The only real flaw there is that Warriors of the North's endgame progression is... pretty generous, such that increasingly that kind of situation isn't relevant. The skill also recharges too slow for you to just keep such stacks in your rotation and be reckless with them on a semi-routine basis. It's too bad; the skill itself doesn't need to be changed, it's just Warriors of the North's late game needed better tuning.

Character-wise, Regina seems to be intended to be, like, stalwart or something? I guess? Most of her characterization comes in the form of her being weakened and needing you to kill off an undead lord for her so she can stop being weakened. Once she's joined you, she's basically done talking, and poking at her afterward doesn't really get you much to work with.

I kinda suspect Warriors of the North was a bit rushed, honestly, with one of the consequences of this being that the later Valkyrie just didn't get as much attention. It fits to the Rage skill quality unevenness -Christa's Gift is great, albeit the level upgrades are slightly buggy, Gudrida's Rage is fantastic, and then the later Valkyrie Rage skills range from 'horrible' to 'usable but not great'- and it fits to how the first couple of Valkyrie have more and better writing.


Mista the Misty
Passive: Increases Hero Defense.
Head: 9%/13%/17%/21%/25%
Back: 2%/3%/4%/5%/6%
Gear preference: Artifacts.
Max Level Quest: Retrieve the Shield and Armor of Tyr. The Shield of Tyr is dropped by a battlegroup in Istering, right in front of the bear that was once a man. The Armor of Tyr is dropped by a battlegroup in the Riftlands, nearby Necrotix the Bone Dragon Hero.

Active
Bliss of Solitude
7 battle cooldown
In the next battle, one random stack per turn goes Berserk for 3 turns. Additionally, units that go Berserk remain under your control, whether the Berserk is from the Spell, from Bliss of Solitude, or is a Viking or Berserker using their Talent or the Berserker's Ability triggering.

Rage Skill: Mista's Lightning.

Mista is the other Valkyrie whose internal order is obviously different from the order you encounter her in-game, as the internal order places her second, while she's your final Valkyrie.

Assuming you've been holding onto Artifacts for Mista, it's very likely you'll hurl a bunch of garbage like Fishing Nets at her and instantly activate her Level 5 Quest. (In which case you'll definitely stumble into the Shield, which is convenient since the game doesn't actually tell you where to go) In my experience, it's completely normal to throw a bunch of Level 1 Artifacts at her and still have more to smash for Magic Crystals!

This is why I wish Christa and Mista were swapped in Item requirements: if Christa required Artifacts and Mista Regalia, what would happen is that Christa would experience a steady progression in power over the course of the game, probably maxing out somewhere in Darion, and when you got Mista she'd jump to Level 2 or maybe 3 and then experience a slow progression from there to her final Level. As-is, it's basically a joke that the game doesn't just have her arrive as Level 4. And honestly it seems like it would make more thematic sense, given Christa's whole thing is that she likes shiny bobbles and bits and Artifacts includes the most gems and whatnot, whereas Regalia tend to be things like flags and badges. Mista's Level 5 Quest certainly doesn't build on the Artifacts theme; it's a Weapon and a Shield, after all.

Bliss of Solitude is very notable for making it worth considering actually leveling the Berserk Spell -being able to use it without disadvantage every 7 battles takes away its primary flaw and makes it not so bad a Spell. By a similar token, Vikings and Berserkers become notably more appealing once you've gotten to Mista. It's not a fantastic effect in practice, but I very much like the idea of it.

I'm unsure if Bliss of Solitude meaningfully levels with Mista, though admittedly it doesn't really matter if you're playing at all sensibly. There are simply far too many junk Artifacts to throw Mista's way, making it trivial to get her to Level 4; the Armor of Tyr being in the Riftlands is the only reason it's not possible to get her to max Level right away.

Also note that Mista joining you is the point at which your horse picks up flight. It's a good idea to go back and check out the Jotun Houses -conveniently marked on your map, and thank goodness because they're easily overlooked- in Nordlig, Vestlig, and Istering once you've gotten Mista, as they tend to sell good Items, such as Talent Rune-providing ones, even if you don't care about reliable access to Jotun. (Which, let's be honest, you probably don't care)

... in Ice and Fire. In the base game, you actually get flight far earlier, before you're even able to reach the island Gudrida is on. This is a change I have mixed feelings about and one of the few serious downsides to playing Ice and Fire instead of the base game: on the one hand, to be honest in the base game flight really is given to you way too early, distorting a lot of the strategic challenge of navigating your environment and managing risk and whatnot, not to mention ending up with flight not really feeling like a reward. On the other hand, Ice and Fire pushes flight access way too far back, and a lot of elements of map design in the game make so much more sense in the context of the early flight access, such as the Jotun Houses that can only be accessed by flight showing up early in the game, the tendency for Warriors of the North's maps to use twisty, tight corridors that make it difficult to avoid enemies, and the related tendency for maps past Nordlig to be a pain in the butt to get from point A to point B if restricted to land routes: because these maps were really designed with early flight in mind.

Indeed, a good chunk of the early game is much more of a pain in Ice and Fire than in Warriors of the North as a result, with some Quests suddenly becoming much more tedious to perform because the different steps of these Quests are pretty short distances apart as the crow flies but much farther apart when taking the twisting land route, relatively easy encounters often placed behind notably tougher encounters (Forcing you to sneak past in Ice and Fire if you want to focus on what's easily in reach first, vs in the base game you just fly past effortlessly), and in general traveling about for purposes like swinging by shops takes noticeably longer. There's a couple of Quests that actually benefit -there's a Quest on Fastland that, if you don't already know how it works, is easy to accidentally bypass the trigger for the fight necessary to complete it in the base game precisely due to your guaranteed flight access- but overall it's a big pain, and though Ice and Fire does make changes to the early maps, very few of these changes are designed to accommodate the lack of early flight.

This change also includes the strange side effect of making a conversation early in the game with Christa very confusing. In Ice and Fire, this conversation is her randomly telling you that you're not worthy of a flying horse yet, for no clear reason. This being because it's a replacement for the base-game conversation of her telling you, "Hey, I'm a Valkyrie, you're a chosen of the gods, let's give you your winged horse already." If you never play the base game, you're just going to be deeply confused as to why Christa speaks up there at all, let alone why it's to randomly tell you she's not giving you a thing nobody brought up.

Again, I actually somewhat agree with Ice and Fire's impulse here, where flight really is given to you too early in the base game, but Ice and Fire's attempt to correct this was... sloppy.

Character-wise, I have absolutely no idea what Mista's thing is supposed to be. She's the only Valkyrie whose title doesn't really seem to be anything other than like a pun-ish thing relating to her name, and her dialogue when she shows up is pretty much just an infodump on what all just happened to get you on the road to the next leg of the plot.


-----------------------------------

In practice I feel Warriors of the North probably has the weakest Companion system, with it outright carving away four item slots the game's design still 'expects' you to have, and with the Valkyrie capacity for customizing your hero being much more limited. I'd have rather had something like leveling up a Valkyrie prompts you to pick a bonus out of a list of bonuses that is more than the 4 levels you'd grant them, maybe allowing you to level up existing bonuses as an option instead, with each Valkyrie having her own set of bonuses with only partial overlap with the other Valkyrie, instead of this 'Head Valkyrie' thing. Not to mention I'd have liked to have still had my four item slots somehow or another!

Such a bonus-selection system would be a meaningful and interesting way of letting the player customize their character while still keeping the Valkyrie plot-gated instead of optional. And there's a lot of different angles that could've been taken, such as some of the bonuses being about boosting the Valkyrie's Rage skill!

I appreciate how Warriors of the North dodges some of my complaints with the prior Companion system, but... I feel more was lost than gained, when it gets down to it. One of the more subtle examples is how Sets have lost a lot of viability: in Armored Princess, Sets tended to require Companion support to really justify themselves, because it would be stronger to eg have a great non-Set Weapon, non-Set Armor, and non-Set Shield than to swap them all out for a Set made of a Weapon, Armor, and Shield that were all of dubious quality and whose Set bonus wasn't that great. With a Companion adding in slots, it was far more likely that a Set would actually add value rather than subtract value... without that, in Warriors of the North it's consistently difficult to justify using Sets unless you get really, really lucky with finding all the components of a Set early, before a lot of the guaranteed good/great/amazing standalone Items get fobbed off on you. Getting that lucky is fantastically unlikely, so... that sucks.

Especially since Ice and Fire outright adds in some Sets that are guaranteed to be something you won't complete early enough to be able to justify using them. It's pretty cringe-worthy that Ice and Fire didn't notice the loss in viability in Sets and work to either correct it or at least recognize that new Sets were not really worth the bother of making unless they were made to be really good somehow or another.

Next time, we check out Medals in Warriors of the North.

Comments

  1. CAUTION! This comment will have me talking about out-of-game things again.

    Christa in not the only valkyrie out of the order - Mista is too. In game they join Olaf in this order: Christa, Gudrida, Hilda, Regina, Mista. Their internal order: Gudrida, Mista, Hilda, Regina, Christa.

    Rite of Grief gives 10/15/25/50/75% of gold value.
    Christa does not increase gold from chests in combat. It should be pretty easy to test if you have Pirate Ghosts. Make them find a chest, open it, look at the number. Reload, switch Christa form head valkyrie to normal one or vice versa, repeat. Compare gold numbers.
    Her gold bonus stacks with one of Pirates/Sea Dogs/Pirate Ghosts. Those bonuses are addictive.
    Her title in Russian is a punny word that can mean either "breathtaking/fascinating" or archaic "[person who] who make menacing shaking gestures [with a weapon]". In dialogue option about her title Olaf says that while she is beautiful*, he doubts that it is the reason for the title - she tells that she got from a guy who was amazed of her skills with spear and that her full title is basically Christa Who-Shakes-Her-Spear/Who-Is-Breathtaking-With-Spear, but everyone use shorter version.
    It may be related to her not using spear this days.
    Also, her title has the same root as the word used for "mindlessly waste money" expression. And Christa'a Gift is literally about throwing away money and shaking to death enemies who take them. It all works well together.
    Stunningly pretty? Was it really rewritten just so lamely in English version? It's pretty dumb if yes, because Christa's name is based on actual mythological valkyrie, whose name can be tranlated as "shaker". If anything, I expected some Shakespear jokes.

    *In the original Christa is rather flirty and um, closer? with Olaf. Other valkyries behave more distanced. So him mentioning her beauty doesn't feel out of place.

    Each balkyrie has unused hidden larger description that gives some more info on them. Christa is described as very skillful fighter who is very good at evaluating both friend and enemies. And she like luxury.

    Gudrida's earlier name was something like Gonduka ("she-wolf" in Old Norse, an actual valkyrie name). Her final name is just an ordinary Norse female name.
    Her title in Russian is "hot-tempered", I guess? Basically, a person who is very easily gets angry over everything. It's not a badass-sounding title, but it works with her "simple" and, atleast to Russian ear, rough sounding name and her informal way of talking.
    Her out-of-battle skill is always called Furious Revenge in Russian.
    Her hidden larger description describes her as arrogant person who considers everyone weaklings.

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    1. Hilda's name is an actual valkyrie name and means "battle". Her title in Russian is the same as the second word in the unit that is Warrior Maiden in English. Reminder - it's female form of the word that is either archaic/poetic word for "warrior" or an analogue of English "champion" (not the sport-related one). It often has paladin-ish accociations. It works well with her leadership boost and Valhalla-related skill. So she is sort of valkyrie paladin.
      Banner of Valhalla does not grant mind immunity to plants, beasts and undead. The first one and the last one are immune anyway through.
      At level 5 it still gives only +1 to initiative and speed. In my game atleast. Description tells the same.

      Her hidden larger description tells about her veneration of gods and traditions - including physical aggression against those who, in her eyes, insults said gods and traditions. Interstingly, she is the only valkyrie among the five who is married (yes, it is said directly). Her husband, let's say celestial* mage Hedin-Who-Learned/DeeplyUnderstood-Darkness was imprisoned for thousand years for going against the will of Odin (top god), while she was sent away to help mortal heroes as softer punishment. She accepts that but still awaits her husband. It's implied (but not said directly) that Hilda is the oldest of the five.
      Her hidden description is unusually informative IMO and sounds like something that should should have played some role in the story.
      *He can be a god, a mortal hero who ascended (unlikely) or just a some sort of heavenly creature like valkyries themselves.

      Regina as it is not a Norse name at all; it has Roman origin and we got it we got from Byzantium, but is generally seen as Russian in Russia this days. It sounds very much unlike other Valkyrie names (to me atleast).
      That said, there were some Norse names with "regin-" part in them.
      Anyway, her attack boost doesn't work on summon-only creatures, like Ancient Phoenix. It also doesn't affect Necrohs but affects Royal Thorns.
      Tribute to Weakness ressurects 1/1-2/1-3 stacks, not fixed 1/2/3. Atleast Russian description indeed tells about "1/up to 2/up to 3". It should ressurect a chosen stack to the full size, as it applies Ressurection that heals for 100000000 health. Yes, hundred million.
      I have no idea where did this Trembling Hammer came from. It's always Tribute to Weakness in Russian version.
      Regina is a common big-and-kind-but-not-very-smart character.
      Her hidden larger description tells that she greatly enjoys physical strengh and size aesthetically. She also may be Thor's illegimate daughter and thus demigoddess. She is the youngest and the least experienced valkyrie of the five and is somewhat immature. And she is the strongest physically.

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    2. Mista's name means "misty" in Old Norse. Misty the misty. It works better in Russian - Миста Туманная.
      Bliss of Solitude(???) is Bliss of Einherjar in Russian version. Did translators thought that English-speaking players are too dumb and won't understand or something? And what does solitude have to do with berserking?
      She is supposed to be the smartest person among valkyries. And like she herself says, she got her title because of it. Expression "Letting in mist" means "speak in over-sophisticated way" in Russian.
      Her hidden larger description says that she is a quiet and very analitical person. She also tend to pretend to be detached and uncaring, but key word here is 'pretend'. She is also said to be the most beatiful of all valkyries.

      I think devs of Ice and Fire actually got questions about sets viability, but just answered that they don't feel the same way.

      Random note: I just found that weapon Sword of Light, that claim to reduce defense of all dark races, actually only affects Undead, Demons and Necrolizards. Orcs and LIzarmen are unaffected. Sword of Darkness works correctly - Humans, Wood Elves, Dwarves, Vikings and Snow Elves are all affected. This is for WotN.
      In DS Sword of Light claim to affect Orcs, Lizardmen, Undead and Demons, but actually affects only the last two.
      Sword of Darkness indeed affects Humans, Elves, Dwarves and Vikings, like it says. What may not be obvious is that it affects their dark version too.
      I'm not sure this info has place in your analysis, but perhaps you personally may found it useful.

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    3. Christa has some flirty moments even in English, but the handling was such that I was never sure if this was an actual intended characterization distinction compared to the other Valkyrie who... just don't get to talk much. And there is somewhere in the English dialogue where Christa says her 'the Stunning' title is actually about her punching people's lights out, so there was an attempt to retain part of the dynamic there. Just... not a very effective attempt. To be fair, I'm not sure English can capture the full array of linguistic stuff you're describing -at least, not in a 'period-appropriate' way. (I can imagine something riffing on the phrase 'bombshell beauty' to arrive at the overall combination of 'her title sounds like we're saying she's really pretty, but it's actually a violence title') On the other hand, I'm annoyed to learn the translators changed the nature of Olaf's question -in English he takes it as a given her 'the Stunning' title is in reference to her beauty and has her correct him that no, that's not actually where it comes from.

      I've never had Tribute to Weakness resurrect fewer than the maximum number outside when I hadn't taken casualties on enough stacks to meet the maximum number. And now I have to assume it's a bug that it sometimes provides only a partial resurrection, because wow, a hundred million Health?

      I have zero idea where Bliss of Solitude comes from myself. I'd been assuming a misreading of the original Russian name, honestly -I can metaphorically squint and MAKE the 'solitude' name connect to berserking by focusing on how berserking is often depicted as the berserker being oblivious to allies such that you can say they feel as if they're the only person in the world or the like, but the extent to which it's possible to make the name work has always felt like a coincidence to me.

      And it's interesting that Mista's 'the Misty' title has such connotations in Russian. In English it just comes across as random or lazy (Lazy as in 'the writers felt obligated to give every Valkyrie a title and gave up on giving Mista a meaningful, good title'), and her intended characterization ends up very unclear. The sad thing is, English could get almost exactly the same connotation -if her title had been 'the Airy', there could've been a conversation about how people think she's 'putting on airs' with the way she speaks and that's where the title came from. And it would've fit together with her providing Mista's Lightning, too! But alas, the English version doesn't seem to have even tried to have her speak differently from the other Valkyrie -all this stuff you're describing has me suspecting that in general the Valkyrie are suffering heavily from translation just dropping a lot of the verbal elements that would set them apart.

      I... actually don't remember a Sword of Light or Sword of Darkness at all. I'll have to boot up my late-game files and see if I can find such a thing.

      And yeah, I mostly don't touch on Items. In theory I'd have liked to do so, but it would be a LOT of work for a comparatively limited payoff...

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    4. I would like to share an instance where I used the Trembling Hammer (Tribute to Weakness sounds cooler in my opinion but anyways).
      In the current Ice and Fire run I am going through, I picked Skald and got my Warriors of Valhalla ability to the second tier. When I was fighting Ksaltotun, I realized I couldn't manage to keep my losses at zero and actually gave Regina's special a shot. I usually forget all about them, but after a few reloads I decided to toss my berserkers into the battleground and let my high tier units support. It went great. Here's the tricky part:
      The fight was over. Warriors of Valhalla resurrected what I assume to be %70 of them. Then the special somehow added 20 more berserkers. They breached the leadership limit! Awesome stuff. To be clear, I am not certain whether the special or the ability kicked in first, but I am fairly confident it went down like this. Could it be exploitable? Could it be a bug? Maybe both?
      Just wanted to let you guys know. I also really enjoy the "trivia" stuff in the comments. He-Who-DeeplyUnderstood-Darkness (picked it over -Learned- here) seems too great of a backstory character to be discarded. Oh well, at least we get to find out.

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    5. By the way, is it possible that the devs didn't include orcs and lizardmen because they technically may not be dark races? I mean, orcs seemed to have *joined* the other races in Dark Side for survival and revenge, not that they always belonged to the darkness. And lizardmen perhaps don't care about the distinction at all? I don't remember the lore we got from Armored Princess and haven't reached the undead lizardmen yet, so I might be terribly wrong about the last one.

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  2. You still point that Christa is the only valkyrie whose internal number is different from in-game one.

    Sp I get it in your game level 5 Banner of Valhalla actually give +2 to initiative and speed? I checked in game, and for me it's indeed shows as "+1" in dialogue and works this way in combat.

    So, say, Gudrida doesn't speak in informal rough way in English?

    The weapon is called "Sword of Balance" by default and can be changed to either Sword of Light or Sword of Darkness. But it can actually be sold as one of changed versions. I t first appered in AP but affected only specific races there.
    I mostly ignored itmes with my fixpack too. Through Mountain KIng set, that Lizardmen amulet, summon-boosting blade/book and now the swords clearly show that there is a good number of bugs/wrong descriptions there too.

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    1. I actually just didn't get to retesting Banner of Valhalla because yesterday was a particularly rough day. Retesting it just now it only gives +1 Initiative and Speed at Level 5. I have no idea what happened to get me thinking otherwise. (Other than pattern stuff; Gudrida does have a pretty drastic difference between her Level 4 and Level 5 effects, and it's pretty weird that Banner of Valhalla seems to barely gain anything from leveling in general)

      No, Gudrida doesn't speak in a particularly different manner. Formal vs informal speech distinction often suffers in translations to English, as everyday English usage is already largely much less formal than... as far as I've seen, every non-English language... and translation often prefers to 'normalize' dialogue, so that people who were sounded pretty normal in the original language sound pretty normal in the English version too, even if the original language's normal would be stiff and formal by general English standards. I've seen a LOT of cases of Japanese-to-English translations tripping over this. Gudrida does at least come across as a bit more eager to specifically solve problems with violence, so her character wasn't completely lost... but the formality distinction is just not there in the English version.

      Ah, the Sword of Balance. I didn't recognize the other names because I've literally never used it. Always seemed gimmicky and too weak to care, and every run I've spotted it with had much better stuff by the time it was an option.

      I honestly wouldn't be surprised if Items are overall worse about bugs and incorrect descriptions. I've long had the impression the devs weren't paying much attention to Items past The Legend...

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    2. christa active ability doesnt work probably due too balancing issues that u could make infinite gold with it altho its sad that it doesnt work the way it should on max lvl should be 75% of the units value ive checked and it gives like 10% at best

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    3. If somebody wanna check it themselves ive made a strategy that breaks the whole game so if wanna have some challenge in winning the game on impossible dont use it it just takes all the fun out but back to it all u have to do is have spell Magic Spring and some enemy units with ability "no retaliation this way u have infinite mana it works in legend as well and its not possible in armored princess due to nerf of the spell so this way u have infinite mana along with spell sacrifice and ressurection u can clone any unit in the game that is "living/undead" and has no magic resistance. So basically u can clone at best using most expansive units in the game cost/leadership to make a team of about 800k-1200k gold so basically after u kill all ur units in battle u should be able to get that juicy 600k-900k but turns out u get only like 80k-90k wich is like not worth bothering

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