I died several times trying to get this mission done. The initial setup where you instantly find yourself facing multiple high end enemies in a confined space with no opportunity for pickups to spawn first is nasty, and my initial impulse ("Go duck into a corner to limit enemy access to me"), while it delayed my death, it also limited my ability to acquire powerups and gave enemies more time to spawn in. Hence why I go zipping off into the open area right away.
Something like strategic planning making its way into the game! Awesome!
Enforcer really needed more tuning. It could've been a lot greater than it ended up being. Not that it's bad, but it's a bit bland and compared to the game it's a spinoff of... oh well.
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